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CODE WITH SPIKE

Hi! Welcome to the menu of our programming course.

From this page, you will have access to many guides to learn how to program your robot.

If this is your first experience in the First Lego League Challenge, you can start from the first lesson and progress step by step until you become an excellent programmer.

If you are already a veteran and are looking for something advanced to improve your robot's performance, we have something for you too. Take a look at the advanced programs section to find some inspiration.

Elisa B.

Elisa B

CODING BASICS

The first three lessons of our course are dedicated to basic commands. Here, you will learn the colors of the blocks and how to connect them to each other. I will explain the functions of the individual blocks and we will start writing the first logical conditions.

INTERMEDIATE CODING

In the four lessons of this section, we will teach you the logic of the most used programs in First Lego League and we will create a version together. In addition to explaining the strengths of these programs, we will see how to use them best.

ADVANCED CODING

These lessons are dedicated to more experienced programmers. Here, we will learn together what the weaknesses of the basic functions we created in the previous section are and we will see the logic of the most reliable programs our team has developed in recent years. In the lessons, we will show you how to create our best codes and help you understand how to use them best. Unfortunately, these are fairly complex software that require time and experience to be used well. If you are new to programming, I recommend studying and experimenting with the contents of the previous lessons, which are still reliable for completing the FLL field missions.

programma base

Mission Count

programma base

PID

programma base

LAGS

programma base

NEW FUNCTION

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